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国产AI算力迎来“芯”质检官 百亿级芯片测试基地在富阳封顶_我的网站

死亡笔记

一 |     

A screenshot of the Black Myth: Zhong Kui trailer
    A screenshot of the Black Myth: Zhong Kui trailer Chinese game developer Game Science has released a 15-minute trailer for Black Myth: Zhong Kui on Thursday morning, offering a more detailed look at the highly anticipated second installment in its Black Myth series and giving fans a glimpse of the game's combat and visual style.
The new title is a single-player action role-playing game inspired by Zhong Kui, a legendary figure in Chinese folklore known as a vanquisher of ghosts and demons. 
The latest footage, which includes a first look at Zhong Kui in combat against demons, has already drawn attention from players for its highly polished visuals, with some overseas fans describing the presentation as having a movie-like quality.
"It looks like a Netflix movie. Can't wait to play it," reads a comment on the X post of Game Science account. 
"It's like I'm watching a real movie, unreal the graphics and far better than Wukong in terms of graphics ... I'm gonna buy this on day one," another post reads.
The trailer marks a significant step forward from the game's initial reveal last year, when Game Science released only a cinematic teaser as the project was still in its early development stage. But the Hangzhou-based company has not announced a release date or window for the game. 
Game Science first unveiled Black Myth: Zhong Kui at Gamescom Opening Night Live in August 2025. The studio subsequently released a six-minute in-engine video on February 10, 2026, as a Chinese New Year special. Game Science described the video as non-canon content rather than part of the game's actual story.
Domestically, some players have also focused on the progress Game Science appears to have made since Black Myth: Wukong
One fan wrote on Chinese video site Bilibili that it is clear to see the improvements in "scenes, animation, optimization and materials" after the company's successful run of Wukong.
More notably, the player said she felt the new game was moving beyond Wukong's predominantly dark aesthetic, with elements such as cooking, fishing and playing music giving it "more of a sense of everyday life and a human touch." 
In parallel to the trailer release, Game Science founder Feng Ji has also outlined a set of principles guiding the studio's game development on Thursday, emphasizing that developers should first make games that genuinely move themselves. 
He also stresses constantly exploring new forms of visual expression, studying leading games while ultimately establishing the studio's own standards, and putting ideas into practice so they can be tested and refined against reality. 
The choice of Zhong Kui represents a departure from the first Black Myth title, Black Myth: Wukong, which was based on the classic Chinese classic novel Journey to the West
Game Science has said it wanted to use the new project to explore different gaming experiences, bolder features and fresh approaches to world-building and narrative design rather than immediately making another story centered on the Monkey King. 
In the folklore surrounding Zhong Kui, the character is portrayed as a fearsome ghost catcher and protector against evil spirits. There are no official historical records establishing him as a historical person but his legend developed through stories, paintings, novels and folk traditions over the centuries in China.
According to the best-known version of the legend, Zhong Kui was a scholar who performed exceptionally well in the imperial examinations but was rejected by the emperor because of his appearance. 
He died in anger and was later appointed a supernatural official responsible for driving away ghosts and demons. His image subsequently became associated with protection from evil and was traditionally displayed in homes as a talisman.
。    日前,浙江省“千项万亿”重大产业项目——位于杭州富春湾新城的杭州芯光半导体有限公司(以下简称“芯光半导体”)高端先进芯片全国测试基地(一期)项目主体工程顺利结顶。这个百亿级重资产标杆项目的快速推进,不仅为富阳打造“浙江光谷·富春芯城”按下了加速键,更标志着国产AI芯片在自主可控的征途上,多了一位关键的“品质守门人”。作为朗迅科技的重要战略基地,芯光半导体紧扣行业趋势,规划搭建CP(晶圆测试)+FT(成品测试)+BI(老化)+SLT(系统级测试)一体化全链路测试体系,精准匹配AI算力芯片与车规芯片的严苛验证标准。项目投产后,本土即可完成全套可靠性测试,彻底摆脱对海外高端测试产线的依赖。芯光半导体项目深度联动区域晶圆制造产能,补齐浙江集成电路产业在制造与测试之间的关键缺口,完善全省芯片设计、晶圆制造、先进封装、专业测试的全闭环产业布局。

二 | 项目的快速推进,折射出富阳集成电路产业集群发展的深层逻辑——以“链主”为支点,撬动整个产业链的垂直整合。2020年3月,总投资400亿元的富芯半导体模拟芯片IDM产线在杭州富春湾新城开工。作为浙江省首条12英寸晶圆生产线,富芯半导体一期项目于2023年6月投产,2026年实现月产量5万片、冲刺年产值15亿元。紧随富芯半导体之后,芯云海半导体于2022年落户富阳,迅速实现满配满产,并加速拓展车规级芯片测试业务;海极半导体建成全球首条4.5代TGV(玻璃通孔)全工艺生产线;海拓创新12英寸陶瓷库伦静电卡盘批量下线,打破了国外长期垄断;西湖大学光电研究院贯通全国首条光电芯片特色工艺线……经过5年精心布局,富阳集成电路产业已集聚50余家链上企业,初步形成“材料及设备—设计—制造—封装—测试”的全产业链格局。今年上半年,全区集成电路及核心配套产业规模达到53.43亿元,同比增长154%,已超过2025年全年的49.6亿元,增速居全市第一。爆发式增长的数据背后,是一套清晰的打法。富阳坚持“链主引领+链群配套”的规划思路,着力引进“链主型”“填空型”“拼图型”项目,形成“引进一个、带动一批、辐射一片”的裂变效应。今年上半年,落地亿元以上集成电路产业项目9个,其中百亿元项目1个、50亿元项目1个。根据《富阳区集成电路产业发展行动计划(2026—2028年)》,到2028年,该区集成电路及核心配套产业总规模力争达到350亿元,相当于“再造一个富阳造纸产业规模”;累计固定资产投资达到350亿元;规上企业总数翻番达到80家;集聚创新型人才5000人以上,累计带动就业超2万人。项目引得来、建得快,更要留得住、长得好。接下来,杭州富春湾新城将紧扣全市“296X”先进制造业产业集群布局,锚定“浙江光谷·富春芯城”产业定位,以富芯半导体、芯光半导体等链主企业为牵引,向着以模拟芯片制造和封测为特色的集成电路产业核心区加速迈进,全力打造全国集成电路产业链企业最佳落户地。

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Published on:06:26:57


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